Cyberix3D 2.1.0 is now available!
Our biggest update since 2.0 is here — bringing online multiplayer,
local files from your own computer used as game assets (available offline, no upload required), one-click offline export, and a brand-new way to build games using your own AI assistant.
Online Multiplayer
You can now make games where players meet and play together in real time.
Sign in with your Cyberix3D account or join as a guest, chat in-game, and watch everyone move together with smooth, low-lag syncing.
New programming blocks —
Connect,
OnConnect,
OnDisconnect,
Chat and
IfMyPlayer — plus floating 3D name labels above players (
Label3D) and an on-screen scoreboard (
PlayersScore /
SetPlayerScore).
Every game gets its own private rooms, so different games — and forks of a game — never mix players.
Try it now: jump into a live demo and play with others —
Multiplayer Test Game.
Host Your Own Multiplayer Server
Prefer to run your own rooms instead of the public relay?
You can now install the standalone
Cyberix3D Relay Server on any Windows machine.
It runs quietly in the background as a Windows service with a system-tray icon and a built-in web admin page that shows the active games, rooms, and connected players — and it keeps itself up to date automatically.
It comes with its own installer.
Important — required for exported games: the public Cyberix3D multiplayer relay is available only for games played here on the website.
If you
export a multiplayer game to run offline (Windows, Android, or Web), it cannot use the Cyberix3D server — it must connect to your own private Relay Server.
So if your game uses multiplayer and you plan to export it, running your own server is required.
Download the server: CbxRelayServerSetup-1.0.0.exe
Use Files From Your Own Computer — With No Size Limit
You can now import your own 3D models, textures, and sounds straight from your computer and use them in a game — with no upload and no cloud size limit.
Projects can be saved locally with those files bundled right in.
glTF / GLB models are now supported alongside the existing formats.
Sign Your Windows & Android Exports
When you export a game as a Windows build or an Android APK, you can now code-sign it.
Sign it with your own signing key, or let the editor generate a key for you — then keep that key and reuse it to sign your future updates.
Build Games With Your Own AI Assistant (MCP)
Alongside the built-in AI chat, Cyberix3D now includes an
MCP server that connects the editor to the AI coding assistant you already use —
Claude (Code / Desktop),
Codex,
Cursor,
VS Code, and more.
Because it runs on
your own AI subscription — including the free tiers — there's no extra per-message cost.
And unlike the in-editor chat, an MCP agent works like a real indie developer: it can
search the web and download free assets from sites across the internet — 3D models (including
rigged models with animations), textures, and sound effects — and
import them straight into your game, at
any size thanks to the new local-file support.
It reads your game, makes the edits, runs and stops it, takes screenshots to see the result and fix it, and saves and manages your projects — a full build-and-verify loop.
Just enable it in the new MCP settings dialog; it runs locally and is off by default.
2D Position Gizmo
Moving 2D objects — text, images, and HUD elements — is now much easier.
Drag them directly in the editor: use the X or Y arrow to slide along one axis, or the center handle to move freely.
It works with touch, too.
Editor Improvements
The attributes panel is now grouped and searchable, and the AI assistant panel remembers whether you left it open or closed.
Bug Fixes & Stability
This release also includes a range of bug fixes and stability improvements across the editor, engine, and exported games.
Update Now
If you already have Cyberix3D 2 installed, simply launch the editor and it will update automatically through the built-in update system.
Download
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Windows download: Cyberix3D2Setup-2.1.0.exe
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Web version: https://www.gamemaker3d.com/new-cyberix3d
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Private multiplayer server (required for exported multiplayer games): CbxRelayServerSetup-1.0.0.exe
Thanks to everyone testing the Alpha and sharing feedback — every update gets us closer to full compatibility and an even better creation experience.
-- Cyberix3D Team