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TOPIC: The new Cyberix3D update

The new Cyberix3D update 2 months 2 weeks ago #3271

  • cyberix3d
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Hello all,

We are in the process of developing the new Cyberix3D, and the new version will be available for Windows, Mac, Android, and Web.
You can follow our progress with an example here:
gamemaker3d.com/new-cyberix3d

The provided example comes with the ball game example, and you can just run it after the editor is loaded.

There are a lot of things to complete, but in the meantime, you can paste your source in the editor and try a few things.

This is our progress in terms of command support:
Models Primitives:
[v] Cube
[v] Plane
[v] Sphere
[v] Torus
[v] Cylinder
[v] Cone

Models:
[ ] Vehicle
[ ] SkyBox
[ ] Terrain
[ ] Water
[ ] Model
[ ] SubModel
[ ] Character
[ ] LoadAnimation
[ ] Group
[ ] Merge

2D Models:
[ ] Joystick
[ ] RoundButton
[ ] Label
[ ] Message
[ ] Button
[ ] TextInput
[ ] List
[ ] Rectangle
[ ] Image
[ ] Video

Level:
[v] Level
[v] SetLevel
[v] IncrementLevel

Sound:
[ ] LoadSound
[ ] PlaySound

Variables:
[ ] Setup
[v] Var
[v] Set
[ ] Save
[ ] Load
[ ] SetRandom
[v] Increment
[ ] Array
[ ] SetArray

Condition:
[v] If
[v] Else
[v] ElseIf
[v] IfKey
[ ] IfMouse
[ ] IfJoyPressed
[ ] IfButtonPressed
[ ] IfCollision
[ ] IfRayHit

Animation:
[ ] Animate
[v] Loop
[v] For

Physics:
[ ] Force
[v] Impulse
[v] StopMotion
[ ] AddRayCast
[ ] removeAllRays
[v] ResetCollision

World:
[v] SetCamera
[ ] MoveCamera
[ ] CameraController
[v] Material
[ ] PointLight
[ ] DirectionalLight
[ ] Fog

Actions:
[ ] OnReady
[ ] Plugin
[ ] Function
[ ] Call
[ ] Remove
[ ] RotateTowards
[ ] Restart

Timer:
[ ] Wait
[ ] Timeout

Variable Picker:
[ ] VideoPlayer
[ ] Camera
[ ] Mouse
[ ] Stage
[ ] View
[ ] Math
[ ] String
[ ] Accelerometer
[ ] Random

Other:
[v] Comment

Except for the commands, there are other things to complete like integration with the editor, load, save, export, and a lot of other stuff.

We will keep you updated on our progress.

Regards,
Cyberix3D Team
Last Edit: 1 month 4 weeks ago by cyberix3d.
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The new Cyberix3D update 2 months 2 weeks ago #3272

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Thank you, keep up the good work and Good Luck! :)
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The new Cyberix3D update 2 months 2 weeks ago #3273

I've been gladly testing this version of the engine for months and I'm glad for it to finally be public even if it isn't finished.

However for me I'm not able to copy or paste anything into the source tab.
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The new Cyberix3D update 2 months 2 weeks ago #3274

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No way! You can finally make game in your browser like in older versions!
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The new Cyberix3D update 2 months 2 weeks ago #3275

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Hello, Symbiotic Interactives,

We are glad that you like our new version of The Cyberix3D Editor.

We have some problems with the copy & paste on the web editor, but in the meantime, you can use the following workaround:

1. After opening the editor and going to the source tab, press the 3 dots on the upper right in your Chrome browser.
2. Choose Find and Edit -> Paste.
Screenshot2024-07-21at18.17.47.png

3. After that, go to the editor menu and choose Edit -> Paste.
Screenshot2024-07-21at18.19.09.png


This should help you with the issue you are experiencing.

Regards,
Cyberix3D team
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The new Cyberix3D update 2 months 22 hours ago #3288

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Hello all,
We have updated the editor, and now you can view the game environment in both editing mode and runtime mode.
In editing mode, you can move the camera with the mouse and use the arrow keys or WASD to navigate within your game environment.
We will continue to keep you updated.

www.gamemaker3d.com/new-cyberix3d
Screenshot2024-08-06at21.15.22.png


Regards,
Cyberix3D team
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The new Cyberix3D update 1 month 4 weeks ago #3289

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Hello everyone,

We have enhanced the grid quality and added the “SetLevel” command.

www.gamemaker3d.com/new-cyberix3d
Screenshot2024-08-08at22.32.40.png


Regards,
The Cyberix3D Team
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The new Cyberix3D update 1 month 2 weeks ago #3304

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Hello everyone,

We have added a level picker and improved the visual style.

www.gamemaker3d.com/new-cyberix3d

Screenshot2024-08-201.png


Screenshot2024-08-202.png


Regards,
The Cyberix3D Team
Last Edit: 1 month 2 weeks ago by cyberix3d.
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The new Cyberix3D update 1 month 2 weeks ago #3305

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Will there be any new features or innovations? And will the error with running out of resources be fixed?
Last Edit: 1 month 2 weeks ago by Doronghul.
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The new Cyberix3D update 1 month 2 weeks ago #3307

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Hello,

The upcoming version of Cyberix3D will be significantly more advanced in terms of features, performance, and large scene handling.
It will include enhanced capabilities such as a terrain editor, advanced shadows and lighting, a particle emitter, and a shader editor that can create complex scene effects.

The new editor could run directly from a web browser and also be installed on Windows, Mac, Linux, and Android.
It will also support exporting your game to all these platforms, giving you flexibility in distribution.
Additionally, it will support more modern 3D file types and include a 3D model exporter for Blender.

Best regards,
The Cyberix3D Team
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The new Cyberix3D update 1 month 2 weeks ago #3308

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Oh, that's cool! I'll wait for the update! :cheer:
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The new Cyberix3D update 1 month 1 week ago #3309

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Wow! I can't wait to see the final result! :woohoo:
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The new Cyberix3D update 1 month 1 week ago #3320

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:woohoo: I'm really looking forward to playing with the new engine and putting it through its paces. :evil:
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The new Cyberix3D update 2 weeks 3 days ago #3335

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Hello, everyone!

We’re excited to share an update on the progress of the new Cyberix3D Editor.
We have recently added the Move Gizmo to help you manipulate objects in the scene.
While it’s not fully functional yet, our next step is to finish adding more features to the Move Gizmo.

After that, we will be adding the Rotate and Scale Gizmos, allowing for even more control when editing objects.
Additionally, we plan to implement the ability to add objects directly from the UI, eliminating the need to rely solely on the XML source.

Stay tuned for more updates as we continue improving the editor!

www.gamemaker3d.com/new-cyberix3d

move_gizmo.png


Best regards,
Cyberix3D Team
Last Edit: 2 weeks 3 days ago by cyberix3d.
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The new Cyberix3D update 2 weeks 2 days ago #3336

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Hello, everyone!

We’re excited to share some more progress on the new Cyberix3D Editor.
We’ve improved the Move Gizmo by adding XY, XZ, and YZ move planes.
We’ve also introduced mouse hover highlights for better interaction when manipulating objects in the scene.

Our next steps are to add the Rotate and Scale Gizmos, and following that, we’ll work on allowing the ability to add objects directly from the UI.

If you don’t see the changes or encounter any problems, please clear your browser cache.

Thank you for your continued support, and stay tuned for more updates!

gamemaker3d.com/new-cyberix3d

gizmo_move_added_planes.png


Best regards,
Cyberix3D Team
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The new Cyberix3D update 2 weeks 1 day ago #3337

This is really helpful, glad that the engine is taking on more modern features :lol:
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The new Cyberix3D update 5 days 23 hours ago #3341

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Dear Cyberix3D Users,

We’re excited to share an update on the development of the new version of the Cyberix3D editor!
The gizmo movement has been significantly improved. Now, the gizmo will move in the correct direction regardless of the position and angle of both the camera and the object being manipulated. This enhancement should make object adjustments in 3D space much more intuitive and precise.

Achieving this improvement was quite complex. We had to account for the camera’s rotation, the object’s rotation, and the mouse movement, which made the implementation challenging and time-consuming. However, we’re confident that this update will greatly enhance your experience working with 3D objects.

We appreciate your patience and look forward to hearing your feedback as we continue to build and refine this new version of the editor.

www.gamemaker3d.com/new-cyberix3d

Thank you for your continued support,
The Cyberix3D Team
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The new Cyberix3D update 1 hour 54 minutes ago #3342

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We are excited to share some new features in the new Cyberix3D:

1.Rotation Gizmo: In addition to the move gizmo, we’ve added a rotation gizmo!
You can now switch between move and rotation gizmos directly from the bottom bar for more precise object manipulation.
rotation_gizmo.png


2.Antialiasing: We’ve introduced 4x antialiasing by default, improving the visual quality of your scenes.
While we plan to allow you to adjust this setting from the menu in the future, the menu setting for antialiasing is currently not functional.
antialiasing_menu.png


www.gamemaker3d.com/new-cyberix3d

Stay tuned for more updates, and feel free to share your feedback!
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