Remember me
You are here: HomeForumCyberix3D ForumFeature RequestsNavigation mesh
Welcome, Guest
Username: Password: Remember me

TOPIC: cyberix3d ​​limitations

cyberix3d ​​limitations 2 weeks 1 day ago #1889

  • GODEBEX
  • GODEBEX's Avatar
  • OFFLINE
  • Senior Boarder
  • Posts: 70
  • Thank you received: 21
How many collisions per level of each element can maximum cyberix3d ​​process?
Last Edit: 2 weeks 1 day ago by GODEBEX.
The administrator has disabled public write access.

cyberix3d ​​limitations 2 weeks 20 hours ago #1892

  • cyberix3d
  • cyberix3d's Avatar
  • OFFLINE
  • Administrator
  • Posts: 445
  • Thank you received: 418
We are don't sure, but you can make a test program to check it.
Make a loop that generate collision objects and count them, until you get the "Cyberix3D is out of resources" error message.
Regards,
Cyberix3D team
The administrator has disabled public write access.

cyberix3d ​​limitations 2 weeks 14 hours ago #1893

  • GODEBEX
  • GODEBEX's Avatar
  • OFFLINE
  • Senior Boarder
  • Posts: 70
  • Thank you received: 21
cyberix3d ​​can support approximately 2500 collisions per level, although from 400 collisions upwards the fps start to drop
The administrator has disabled public write access.
The following user(s) said Thank You: cyberix3d, ViraX, Symbiotic Interactives
Time to create page: 0.099 seconds