Sorry if this is a silly question, but I'm new to Cyberix3D and I was wondering if without programming (but I'm probably gonna have to end up programming anyways) To make a Story Based FPS with several levels guns and cutscenes in Cyberix3D, Thank You!
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Would it be possible to make an indepth FPS?
8 months 4 days ago #3583
Of course, you can create one; the engine uses code blocks instead of programming, but you can also program it if you prefer, even if code blocks are inconvenient . It's impossible to create one without code blocks.
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Would it be possible to make an indepth FPS?
8 months 4 days ago #3584
If you’d like to make a story-based FPS in Cyberix3D, you can start by checking out this tutorial on building an FPS game:
For cutscenes, you can combine SetCamera, CameraController, and Animate to manage camera movement, switch perspectives, and enable or disable player control at the right moments.
Hope this helps you get started and gives you some inspiration for your own project! Feel free to try things out and ask more questions here as you progress.
Best regards,
Cyberix3D Team
The administrator has disabled public write access.
Would it be possible to make an indepth FPS?
8 months 4 days ago #3585
extra questions, sorry, But could I also add the ability to switch between multiple weapons, and using that multiplayer module (hoping it's still active) also create a deathmatch version of my game too? And does Cyberix3D have a max size for games, as I was making a game kinda inspired by the likes of the first Half Life. Also does Cyberix3D allow people to publish their games on Steam? or does have to remain free, on Cyberix3D
Also It would play a cutscene first. then after the cutscene (a bus exploding due to a bomb) the character would pick up armor and and a gun from a police officer near by that deceased.