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TOPIC: Animation problem

Animation problem 6 months 3 weeks ago #3153

I've imported an AWD model with a lot of animations in it, and I can't get them to play properly.

The model has sub models because the model has multiple textures. When I load the model, it looks
fine, but it looks distorted when I set the submodel to 0 (which is required to play animations).

Is there a way to play the model without setting the submodel? I can play the animations perfectly
Last Edit: 6 months 2 weeks ago by Symbiotic Interactives.
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Animation problem 6 months 2 weeks ago #3154

  • cyberix3d
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Hello,

We acknowledge the issue with AWD compatibility, and as a result, we recommend transitioning to MD5 as a workaround.
Please be informed that the new Cyberix3D version is currently in development, and regrettably, we do not have plans to address this particular issue in the current iteration of Cyberix3D.

Best regards,
The Cyberix3D Team
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Animation problem 6 months 2 weeks ago #3155

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By the way, there is an issue with the MD5 model when applying lighting; it won't affect the model unless you are using the 'Timeout' command to set the lighting.

For example, you can see this in action here:
www.gamemaker3d.com/player?pid=01656669

Regards,
The Cyberix3D Team
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Animation problem 6 months 1 week ago #3156

Is there a way to have animations play themselves from the start? Because I notice when I trigger an animation, it starts the animation at a random frame.
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