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TOPIC: 2d optimization

2d optimization 1 month 7 hours ago #1980

  • GODEBEX
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I did not think that if you upload an image of at least 500 mpx to cyberix3d, it consumes you a lot of resources, for example before I could play my game more than 20 times and this caused the message "cyberix has left the resources" to appear with so I have only played or played my game 6 times
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2d optimization 4 weeks 1 day ago #1981

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i have not have that issue, i figured out how to upload 8k textures into a project, and i playtest basically every 5 blocks of data i add
Test#001
>/_
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2d optimization 4 weeks 1 day ago #1982

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I mean the images, not the textures
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2d optimization 4 weeks 1 day ago #1983

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also having so many 2d images in the editor, that makes me consume resources faster than usual, it has even happened to me that after having played the game about 10 times for example and here I am referring to a fully optimized project, in this case the 2d images disappear and after playing it a few more times, there are resources left
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2d optimization 4 weeks 1 day ago #1984

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cyberix3d ​​is a very good editor and it is very practical, although its only problem is that it is limited with the message "cyberix has run out of resources", I don't know if this is a problem of the program where cyberix was built, or a problem of the same engine, I hope that someday they can correct that if possible, because of the other graphics engines that I have tested are not limited in this way, which makes it possible to build games in the open world
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2d optimization 4 weeks 1 day ago #1985

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well it can only run out of resources if it does not have enough resources, so perhaps in the new downloadable version could have a setting to change the allocation of memory and processing power?
Test#001
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