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TOPIC: Racing Track Example with Time and Checkpoints

Racing Track Example with Time and Checkpoints 10 months 5 days ago #3526

  • cyberix3d
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Hi all,

We wanted to highlight an example that some of you may have missed.

It’s a racing track demo that was originally shared as a reply in an older thread, so it didn’t get the attention it deserves — but it includes some really useful features:
• Time countdown
• Checkpoint system
• Lap tracking
• Anti-cheat mechanism that makes sure all checkpoints are passed in the correct order
• Obstacles and ramps for added challenge

You can open the example and click View Source to see how the logic is implemented.
This is a great reference if you’re building any type of racing or time-based game.

www.gamemaker3d.com/player?pid=01662625

car_track_example.jpg


Feel free to explore the code, modify it, and create your own version.
Let us know if you build something based on it!

– The Cyberix3D Team
Last Edit: 10 months 5 days ago by cyberix3d.
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