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TOPIC: [Game Entity] Ladder Example

[Game Entity] Ladder Example 1 year 2 weeks ago #3109

www.gamemaker3d.com/player?pid=052615663420

A simple ladder, you walk up to it and climb by holding forward.

It's open source so you can use this in your projects.
Unfortunately the climb logic will have to be in every individual
ladder, as when I tried making it based in the player it wouldn't work.

For recreating this mechanic in your projects, make sure player collision shape
is set to capsule. I will update my Cyberix Parkour game to include this as it
is box shaped, which is very glitchy with the climb detection.

I will probably update this example to be more dynamic, with the player gravity
being disabled, and being able to go down the ladder as well.

Once finished, expect a tutorial on the Cyberix3D Community Channel.

What do you guys think? Some games have the ladder disable horizontal movement,
should I keep it? Or will it be too easy to fall off the ladder?

Enjoy Snake Eaters!
Last Edit: 1 year 2 weeks ago by Symbiotic Interactives.
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The following user(s) said Thank You: cyberix3d

[Game Entity] Ladder Example 1 year 3 days ago #3118

New Update! www.gamemaker3d.com/player?pid=052615663420

-New ladder system that saves you current position, you can move up and down the ladder, you can jump off the ladder too
-Lighting update
-Force Fullscreen



Cyberix3D_936gS4R4eA.jpg


Cyberix3D_Su58MZbfzB.jpg



Bugs:
-Exiting the ladder can stutter the camera
-There's an issue with getting back onto the ladder after going up
Last Edit: 1 year 3 days ago by Symbiotic Interactives.
The administrator has disabled public write access.
The following user(s) said Thank You: cyberix3d
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