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TOPIC: Game shutsdown

Game shutsdown 4 years 3 months ago #330

I keep seeing a message that says cyberix 3d is out of resources. My game starts to get choppy and then the message cuts in, and then ends my game. :( It asked my if I wanted to copy the script so i did... I dunno if this will help.


<GameMaker3D original="0" category="Shooter">
<Cube collision="1" static="1" x="4864.78" y="-400" z="-12051.99" depth="22030" width="4975" height="325" alpha="1.00" texture="Material4" friction="1.00" castShadowsEnable="1" visible="1" polygonCollision="1" mass="10.00" copyDir="Right"/>
<Cube collision="1" static="1" x="703.010009765625" y="5833.89013671875" z="-23291.6796875" width="18110" height="2465" depth="1500" texture="Material1" visible="1" polygonCollision="0" copyDir="Up" rotationX="0" rotationY="0.37" rotationZ="0"/>
<Cube collision="1" static="1" x="-163.29" y="-1540.62" z="-2943.79" width="3970" height="3755" depth="4110" rotationX="21.95" rotationY="0" rotationZ="0" castShadowsEnable="1" polygonCollision="1" visible="1" texture="Material1"/>
<Cube collision="1" static="1" x="245" y="1394.43" z="-40514.8" width="18110" height="3790" depth="840" texture="Material1" visible="1" polygonCollision="1"/>
<Cube collision="1" static="1" x="245" y="5184.43" z="-40518.93" width="18110" height="3790" depth="840" texture="Material1" visible="1" polygonCollision="1" copyDir="Up"/>
<Cube collision="1" static="1" x="-8304.67" y="1394.43" z="-31725.94" width="17235" height="3790" depth="840" texture="Material1" visible="1" polygonCollision="1" copyDir="Right" rotationX="180" rotationY="-90.24" rotationZ="-180"/>
<Cube collision="1" static="1" x="-8307.28" y="5184.43" z="-31382.61" width="17775" height="3790" depth="840" texture="Material1" visible="1" polygonCollision="1" copyDir="Up" rotationX="180" rotationY="-90.24" rotationZ="-180"/>
<Cube collision="1" static="1" x="9451.01" y="1394.43" z="-31881.48" width="18110" height="3790" depth="840" texture="Material1" visible="1" polygonCollision="1" copyDir="Left" rotationX="0" rotationY="88.77" rotationZ="0"/>
<Cube collision="1" static="1" x="9569.71" y="5184.43" z="-32081.27" width="18110" height="3790" depth="840" texture="Material1" visible="1" polygonCollision="1" copyDir="Up" rotationX="0" rotationY="88.77" rotationZ="0"/>
<Cube collision="1" static="1" x="674.34" y="951.64" z="-23095.36" width="18110" height="2465" depth="1500" texture="Material1" visible="1" polygonCollision="0" copyDir="Left" rotationX="0" rotationY="-0.08" rotationZ="0"/>
<Cube collision="1" static="1" x="-4308.1" y="3416.64" z="-23115.46" width="7860" height="2465" depth="1500" texture="Material1" visible="1" polygonCollision="0" copyDir="Up" rotationX="0" rotationY="0.65" rotationZ="0"/>
<Cube collision="1" static="1" x="5436.97" y="3416.64" z="-23190.26" width="8585" height="2465" depth="1500" texture="Material1" visible="1" polygonCollision="0" copyDir="Left" rotationX="0" rotationY="-0.41" rotationZ="0"/>
<Plane x="-1929.6099853515625" y="-272.05999755859375" z="1495" width="300" height="1000" texture="Material1" scaleU="4" scaleV="8" collision="1" static="1" copyDir="Left" rotationY="90" rotationZ="20"/>
<Plane x="882.280029296875" y="-100.2699966430664" z="1850.4000244140625" height="400" texture="Material1" scaleU="5" scaleV="3" collision="1" static="1" copyDir="Up" width="370"/>
<Setup enableLightsOnMobile="0"/>
<PointLight name="Light1" radius="4000" fallOff="5000" x="85" y="130" z="-600" attachToCamera="1" specular="0" ambient="1"/>
<Var var="score" value="0"/>
<Var var="player_live" value="100"/>
<Material name="Material1" picture="q_pulpywalla.jpg" bothSides="1"/>
<Material name="Material2" picture="q_metal3_3.jpg" lightPicker="Light1"/>
<Material name="Material3" picture="q_fireswirl2.jpg" lightPicker="Light1"/>
<Material name="Material4" picture="q_blocks15.jpg" lightPicker="Light1"/>
<Material name="Material5" lightPicker="Light1" color="0x660000"/>
<Material name="Material6" picture="q_blocks10.jpg" lightPicker="Light1"/>
<Material name="Material7" picture="grid1.png" lightPicker="Light1" alphaBlending="1" bothSides="1"/>
<Material name="Material8" picture="q_ceilingtech03_afinal.jpg" lightPicker="Light1"/>
<Material name="Material9" picture="q_blocks11b.jpg" lightPicker="Light1"/>
<Material name="Material10" picture="q_ceil1_22a.jpg" lightPicker="Light1"/>
<Material name="Material11" picture="q_ceil1_30.jpg" lightPicker="Light1"/>
<Material name="Material12" picture="q_ceil1_4.jpg" lightPicker="Light1"/>
<Material name="Material13" picture="monster_skin.jpg" lightPicker="Light1"/>
<Material name="Material14" color="0xff0000"/>
<Material name="FlareMaterial" picture="animated_flame.png" alphaBlending="1" bothSides="1"/>
<CameraController controllerType="firstPerson" collision="1" collisionShape="Capsule" characterHeight="90" isCollapse="1" characterWidth="100" characterDepth="140" mouseLock="1" name="player">
<Cylinder x="30" y="-20" z="0" scaleX="0.15" scaleZ="0.15" rotationX="90" name="gun" scaleY="1" texture="Material2" scaleU="8" scaleV="8" isCollapse="0">
<Loop isCollapse="0">
<Set var="rotationX" value="camera.rotationX+90"/>
<IfKey key="E">
<If var="player_live" gt="0">
<Wait seconds="0.32">
<Sphere radius="5" rotationX="camera.rotationX" rotationY="camera.rotationY" rotationZ="camera.rotationZ" scaleU="2" scaleV="1" texture="Material3" name="bullet">
<Timeout seconds="2">
<Remove/>
</Timeout>
<Set var="x" value="camera.x"/>
<Set var="y" value="camera.y"/>
<Set var="z" value="camera.z"/>
<Set var="rotationX" value="camera.rotationX"/>
<Set var="rotationY" value="camera.rotationY"/>
<Set var="rotationZ" value="camera.rotationZ"/>
<Set var="translateZ" value="50"/>
<Set var="translateX" value="30"/>
<Set var="translateY" value="-20"/>
<Set var="collision" value="1"/>
<Set var="gravityY" value="-2"/>
<Impulse power="18" localX="0" localY="0" localZ="-1"/>
</Sphere>
<PlaySound name="shoot_sound"/>
</Wait>
</If>
</IfKey>
</Loop>
<Cube width="20" height="150" depth="10" z="100" rotationX="90" y="10" texture="Material2" scaleU="3" scaleV="3"/>
</Cylinder>
<Loop isCollapse="0">
<IfCollision name="lava">
<Call funcName="player_hit"/>
</IfCollision>
</Loop>
<Group x="0" y="0" z="0" isCollapse="0">
<Plane rotationX="-90" width="100" height="100" texture="Material14" alpha="0" z="21" name="blood">
<Loop>
<If var="alpha" gt="0">
<Increment var="alpha" value="-0.01"/>
</If>
</Loop>
</Plane>
<Loop>
<Set var="rotationX" value="camera.rotationX"/>
</Loop>
</Group>
</CameraController>
<Merge isCollapse="0" x="0" y="0" z="0">
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<Cube y="259.00" z="2058.63" depth="1240" texture="Material4" scaleV="8" collision="1" static="1" copyDir="Left" rotationZ="-90" rotationX="-90" x="343.64" width="240" height="30" scaleU="4"/>
<Plane y="106.35" z="1295.03" texture="Material4" scaleV="3" collision="1" static="1" copyDir="Up" rotationZ="-90" rotationX="90" x="723.66" width="585" height="485" scaleU="5"/>
<Plane y="106.35" z="1634.42" texture="Material4" scaleV="3" collision="1" static="1" copyDir="Front" rotationZ="-90" rotationX="-180" x="956.85" width="585" height="485" scaleU="5" rotationY="0" scaleZ="1.7"/>
<Plane y="299.89" z="1632.83" texture="Material6" scaleV="3" collision="1" static="1" copyDir="Left" rotationZ="0" rotationX="180" x="791.51" width="585" height="485" scaleU="5" rotationY="0" scaleZ="1.7"/>
<Plane y="-127.02" z="1858.48" texture="Material6" scaleV="3" collision="1" static="1" copyDir="Left" rotationZ="0" rotationX="180" x="-1185.53" width="2395" height="485" scaleU="5" rotationY="0" scaleZ="0.8"/>
<Cube x="485" y="100" z="1300" width="30" height="600" depth="100" texture="Material4" scaleU="1" scaleV="5" collision="1" static="1" copyDir="Back"/>
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<Cube x="485" y="285" z="1450" width="30" height="230" depth="200" texture="Material4" scaleU="2" scaleV="2" collision="1" static="1" copyDir="Back"/>
<Cube x="485" y="100" z="1600" width="30" height="600" depth="100" texture="Material4" scaleU="1" scaleV="5" collision="1" static="1" copyDir="Back"/>
<Cone x="-218.63" y="100" z="230" rotationX="0" rotationY="0" rotationZ="-219.62" scaleZ="0.4" scaleY="1.45" scaleX="0.45" texture="Material9" collision="1" static="1"/>
<Cone x="218.63" y="100.00" z="230.00" rotationX="0" rotationY="0" rotationZ="219.62" scaleZ="0.4" scaleY="1.45" scaleX="0.45" texture="Material9" copyDir="Same Position" collision="1" static="1"/>
<Plane x="0" y="-200" z="300" width="500" height="1000" texture="Material5" copyDir="Down" isCollapse="1"/>
</Merge>
<SkyBox right="snow_positive_x.jpg" top="snow_positive_y.jpg" front="snow_positive_z.jpg" left="snow_negative_x.jpg" bottom="snow_negative_y.jpg" back="snow_negative_z.jpg" name="skybox1"/>
<Water x="0" y="-190" z="300" width="500" height="1000" collision="1" static="1" copyDir="Down" isCollapse="0" name="lava" reflectionPicture="q_lavahell.jpg" autoMoveWater="1" speedx1="0.001" speedy1="0.005" speedx2="-0.0013" speedy2="0.01" scaleU="0.5" scaleV="1" lightPicker="Light1"/>
<Cube x="-73.75" y="-71.17" z="1471.63" width="50" height="50" depth="50" texture="Material11" scaleU="3" scaleV="2" collision="1"/>
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<Cube x="-23.75" y="-21.17" z="1471.63" width="50" height="50" depth="50" texture="Material11" scaleU="3" scaleV="2" copyDir="Up" collision="1"/>
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<Cube x="126.25" y="-71.17" z="1471.63" width="50" height="50" depth="50" texture="Material11" scaleU="3" scaleV="2" copyDir="Right" collision="1"/>
<Group x="28.19" y="15.44" z="1396.35" collisionHeight="130" collision="1" rotationY="180" collisionWidth="125" isCollapse="1" collisionDepth="30" name="monster" copyDir="Left" scaleZ="2.85" scaleY="1.8" scaleX="2.55" visible="1" polygonCollision="0">
<Var var="live" value="10"/>
<Model x="0" y="-65" z="-10" subModelNumber="0" fileName="monster.md5mesh" texture="Material13" isCollapse="0">
<Loop isCollapse="0">
<Set value="animation_name" var="PlayAnimation"/>
</Loop>
<LoadAnimation fileName="monster_walk.md5anim" name="walk"/>
<LoadAnimation fileName="monster_attack.md5anim" name="attack"/>
<LoadAnimation fileName="monster_stop.md5anim" name="stand"/>
<Animation name="walk"/>
<Animation name="attack"/>
<Animation name="stand"/>
</Model>
<Loop isCollapse="0">
<If var="live" gt="0">
<RotateTowards targetObject="gun" yAngle="1"/>
<Force localX="0" localY="0" localZ="-1" power="5"/>
</If>
<IfCollision name="bullet">
<Wait seconds="0.2">
<Increment var="live" value="-1"/>
<If var="live" eq="0">
<Timeout seconds="20">
<Set var="live" value="15"/>
</Timeout>
<Set var="animation_name" value="stand"/>
<Increment var="score" value="1"/>
<Set var="score_label.text" value="score"/>
</If>
<PlaySound name="monsters_sound" allowInterrupt="0"/>
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<If var="live" gt="1">
<StopMotion/>
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<If var="live" gt="0">
<IfCollision name="player">
<Set var="animation_name" value="attack"/>
<Call funcName="player_hit"/>
<Else>
<Set var="animation_name" value="walk"/>
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<Wait seconds="2">
<PlaySound name="monsters_sound"/>
</Wait>
</IfCollision>
</If>
<ResetCollision/>
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<Var var="animation_name" value="walk"/>
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<LoadAnimation fileName="monster_walk.md5anim" name="walk"/>
<LoadAnimation fileName="monster_attack.md5anim" name="attack"/>
<LoadAnimation fileName="monster_stop.md5anim" name="stand"/>
<Animation name="walk"/>
<Animation name="attack"/>
<Animation name="stand"/>
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<RotateTowards targetObject="gun" yAngle="1"/>
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<IfCollision name="bullet">
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<If var="live" eq="0">
<Timeout seconds="20">
<Set var="live" value="15"/>
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<Set var="animation_name" value="stand"/>
<Increment var="score" value="1"/>
<Set var="score_label.text" value="score"/>
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<PlaySound name="monsters_sound" allowInterrupt="0"/>
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<If var="live" gt="1">
<StopMotion/>
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<If var="live" gt="0">
<IfCollision name="player">
<Set var="animation_name" value="attack"/>
<Call funcName="player_hit"/>
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<Set var="animation_name" value="walk"/>
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<Wait seconds="2">
<PlaySound name="monsters_sound"/>
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<ResetCollision/>
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<Var var="animation_name" value="walk"/>
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<LoadAnimation fileName="monster_stop.md5anim" name="stand"/>
<Animation name="walk"/>
<Animation name="attack"/>
<Animation name="stand"/>
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<RotateTowards targetObject="gun" yAngle="1"/>
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<IfCollision name="bullet">
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<Set var="animation_name" value="stand"/>
<Increment var="score" value="1"/>
<Set var="score_label.text" value="score"/>
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<PlaySound name="monsters_sound" allowInterrupt="0"/>
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<StopMotion/>
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<IfCollision name="player">
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<Call funcName="player_hit"/>
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<Set var="animation_name" value="walk"/>
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<Wait seconds="2">
<PlaySound name="monsters_sound"/>
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<Var var="animation_name" value="walk"/>
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<Animation name="attack"/>
<Animation name="stand"/>
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<Increment var="score" value="1"/>
<Set var="score_label.text" value="score"/>
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<PlaySound name="monsters_sound" allowInterrupt="0"/>
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<StopMotion/>
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<If var="live" gt="0">
<IfCollision name="player">
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<Call funcName="player_hit"/>
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<Set var="animation_name" value="walk"/>
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<PlaySound name="monsters_sound"/>
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<Animation name="walk"/>
<Animation name="attack"/>
<Animation name="stand"/>
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<IfCollision name="bullet">
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<If var="live" eq="0">
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<Set var="animation_name" value="stand"/>
<Increment var="score" value="1"/>
<Set var="score_label.text" value="score"/>
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<PlaySound name="monsters_sound" allowInterrupt="0"/>
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<If var="live" gt="1">
<StopMotion/>
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<If var="live" gt="0">
<IfCollision name="player">
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<Call funcName="player_hit"/>
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<Set var="animation_name" value="walk"/>
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<Wait seconds="2">
<PlaySound name="monsters_sound" allowMultiple="1"/>
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<ResetCollision/>
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<Var var="animation_name" value="walk"/>
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<RotateTowards targetObject="Camera" rotationX="-90" yAngle="1"/>
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<Increment var="offsetU" value="0.25"/>
<If var="offsetU" gt="1" eq="1">
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<Increment var="offsetV" value="0.25"/>
<If var="offsetV" gt="1" eq="1">
<Set var="offsetU" value="0"/>
<Set var="offsetV" value="0"/>
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<RotateTowards targetObject="Camera" rotationX="-90" yAngle="1"/>
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<Label text="Live" fontSize="30" shadow="1" bold="0"/>
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<Function name="player_hit" isCollapse="1">
<Wait seconds="1">
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<If var="player_live" eq="0" isCollapse="0">
<CameraController walkSpeed="0" strafeSpeed="0" jumpSpeed="0" characterHeight="0" controllerType="firstPerson" collision="1" name="player"/>
<SetCamera rotationZ="45"/>
<Label fontSize="50" y="200" shadow="1" color="0xffffff" text="Your score is:" x="250"/>
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<Set var="text" value="score"/>
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<Label text="Press restart to play again" fontSize="50" y="270" x="150" shadow="1" color="0xff00"/>
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<If gt="0" var="player_live" eq="0">
<Set var="live_label.text" value="player_live"/>
<Set var="blood.alpha" value="0.5"/>
<PlaySound name="sound_hurt"/>
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<Message text="Use W,A,S,D keys to move, Space to jump and E to shoot." shadow="1" timeOut="10000"/>
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Game shutsdown 4 years 2 months ago #333

  • ViraX
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Hi,

This happens often,
for example when there are infinite creation models ... or
it can come from many infinite loops ...etc

(look my project "MagicBox Demo" and let it launched a moment you will see this message (not every time))
*http://www.gamemaker3d.com/player?pid=0450244079


if this is your case,

for around this problem, I make sure that my models are disappearing at a certain time have been created with "Timeout" & "Remove". (it does not work every time)

The Cyberix Team working on it ...
Last Edit: 4 years 2 months ago by ViraX.
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The following user(s) said Thank You: drdre2001

Game shutsdown 4 years 2 months ago #334

Ok thanks. I had been working on a rather large game, and I thought the number of models in my game might have been the reason it has been shutting down. (ya know, too many models for the game to load, or something along those lines)
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Game shutsdown 4 years 2 months ago #338

  • cyberix3d
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Hello,
Try to reduce the number of landscapes as possible because they are taking a lot of resources.
The best practice is to use one landscape and resize it to fit your needs instead of putting a lot of landscapes side by side.
Please let us know if the problem resolved after removing some landscapes.
Regards,
Cyberix3D team
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