To achieve third-person camera rotation like in games such as Roblox or GTA, you'll need to implement a camera system that follows the player while also responding to user input (typically mouse movement or right joystick). Here's a basic breakdown:
Camera Follow Logic – Parent the camera to an empty GameObject (e.g., a camera pivot) which follows the player.
Mouse/Joystick Input – Capture the X and Y movement and apply rotation to the camera pivot around the player character.
Clamp Vertical Rotation – Limit the vertical angle so the camera doesn't flip or rotate too far up/down.
Collision Detection (Optional) – Use raycasting to avoid clipping through objects.
If you're using Unity, C# scripting with the Transform.RotateAround or Cinemachine plugin makes this process easier. For Unreal Engine, you can utilize SpringArm and control rotation through Blueprint or C++.
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