Remember me
You are here: HomeForumCyberix3D ForumFeature RequestsAsset/Project manager
Welcome, Guest
Username: Password: Remember me

TOPIC: Asset/Project manager

Asset/Project manager 3 years 4 months ago #2452

  • Plazma
  • Plazma's Avatar
  • OFFLINE
  • Senior Boarder
  • 99 bugs in the programming code.. 99 bugs in the code..
  • Posts: 77
  • Thank you received: 19
An easy way to see a list of all things the user has uploaded/made on the cyberix engine, with a tabbed interface to switch between seeing projects, models, and images, along with this, an updated asset picker that allows users to group material parts together and mark them as what material component they are for, so they can click a group and the engine will autofill the other parts of the texture where possible.
Graphic designer and learning game developer.. I guess.
The administrator has disabled public write access.
The following user(s) said Thank You: Symbiotic Interactives

Asset/Project manager 3 years 4 months ago #2456

My main problem with the UI is how the assets, level geometry, and the coding are in the same tab.

So it'd be really really difficult managing a HUGE huge project.

So yes I agree.

I've posted about this before how everything should be more divided into tabs like UE4 or Unity.

For example, the tab on the left in the viewport should only contain contents of that level you're working in, keep asset management in a constantly open window for easy access (at the bottom if you want it like UE4/Unity), and codeblocks should be in a separate tab as well.
The administrator has disabled public write access.

Asset/Project manager 3 years 4 months ago #2457

  • cyberix3d
  • cyberix3d's Avatar
  • OFFLINE
  • Administrator
  • Posts: 661
  • Thank you received: 628
Yes,
We are planning to add Asset Manager with different tabs after we finish the multiplayer development.
Regards,
Cyberix3D team
The administrator has disabled public write access.
The following user(s) said Thank You: Plazma

Asset/Project manager 3 years 4 months ago #2458

Um, I know this has nothing to do with what y'all are talking about, but I know I need to add some things to my game, but I just do not know what. Any suggestiions would be helpful.
The administrator has disabled public write access.

Asset/Project manager 3 years 4 months ago #2459

  • Plazma
  • Plazma's Avatar
  • OFFLINE
  • Senior Boarder
  • 99 bugs in the programming code.. 99 bugs in the code..
  • Posts: 77
  • Thank you received: 19
wrong thread, wrong category, try the general, examples, and done categories for ideas.
Graphic designer and learning game developer.. I guess.
The administrator has disabled public write access.

How can I texture on cyberix 3d? 3 years 4 months ago #2460

  • TheSteveKid13-
  • TheSteveKid13-'s Avatar
  • OFFLINE
  • Junior Boarder
  • Posts: 21
  • Thank you received: 1
Hello,
I wanted to know if I can texture in cyberix 3d, by texture I don't mean just addind the image I mean adding the image or color and texture with that in the parts I want.

Thanks,
TheSteveKid13
Last Edit: 3 years 4 months ago by TheSteveKid13-.
The administrator has disabled public write access.

How can I texture on cyberix 3d? 3 years 4 months ago #2461

  • Plazma
  • Plazma's Avatar
  • OFFLINE
  • Senior Boarder
  • 99 bugs in the programming code.. 99 bugs in the code..
  • Posts: 77
  • Thank you received: 19
this is the wrong thread to ask, but but you cannot texture paint in the engine as i believe you are asking. you can create a model in a seperate modeling app, such as blender, and apply the textures how you wish, then export the textures as a image file, and apply that image file to the model in the engine.
Graphic designer and learning game developer.. I guess.
The administrator has disabled public write access.
Time to create page: 0.089 seconds