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TOPIC: Windows Export (EXE)

Windows Export (EXE) 7 years 6 months ago #676

  • cyberix3d
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Hello all,
We have a big surprise for you :)
We have added a Windows Export (EXE)!
So now you can export your games into standalone EXE files and distribute them as desktop games.
The EXE export is still experimental and it has a few known issues that we still need to solve.
There is a slight performance issue with the mouse movement on the FPS controller with mouse lock but we will fix it in the next versions.
1_2016-10-04.png


Regards,
Cyberix3D team
Last Edit: 7 years 6 months ago by cyberix3d.
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Windows Export (EXE) 7 years 6 months ago #680

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I've just tried it, it's working great :woohoo:

Few minor things that I found to be off:

--The mouse movement as you mentioned, except it's not really that bad. I had problems only 2-3 times when waiting for doors to open and it lasted about 3 seconds.

--Loading was a bit strange. After clicking the exe windowed-loading bar started, then after it was done there was a pause and then another loading bar in fullscreen started.

Apart from this everything went o.k. :) It would be also great to have an ico for exe, this way the exe file seems a bit unidentifiable :)
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Windows Export (EXE) 7 years 6 months ago #681

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We are glad you liked it :)
We have resolved the loading problem and we will work on the icon and fps mouse performance in the future.
Regards,
Cyberix3D team
Last Edit: 7 years 6 months ago by cyberix3d.
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Windows Export (EXE) 7 years 3 months ago #848

Does it have to be on the internet to run or not because I would like to try to play it offline sometimes
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Windows Export (EXE) 7 years 3 months ago #849

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Hello Dakota,
The exported game is standalone. It will also work offline.
Regards,
Cyberix3D team
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Windows Export (EXE) 7 years 2 months ago #866

can I have the files sold on sites like steam or g.o.g.?
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Windows Export (EXE) 7 years 2 months ago #868

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Hello Terabitten,
Yes, you can sell your games where ever you like, but we are not responsible for any copyright claims or other issues.
Regards,
Cyberix3D team
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