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TOPIC: Slight Problem With First Person/Car Camera Switch

Slight Problem With First Person/Car Camera Switch 7 years 2 months ago #835

  • Tyler-Broome
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  • Hi, I'm Tyler. I've dabbled in music, story writing, and even coding (as you can so far tell).
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Alright, so, I've been play-testing my latest idea, which I labeled Spirit Car. It's all fine except for one thing: When someone teleports to the car, it seems that the Player Character is behind the car, no matter where you go. Therefore, if one were to be in reverse for the entire game, they would experience multiple invisible bumps that are, in fact, the player character's invisible sprite.

Here is the code:
Warning: Spoiler! [ Click to expand ]


I made sure to label both the original Camera Controller and the one in the loop the same, the name being "fps".

If someone can help me so that the First Person Player Character is *not* behind the car, that would be cool.
Last Edit: 7 years 2 months ago by Tyler-Broome. Reason: The title needed more information.
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Slight Problem With First Person/Car Camera Switch 7 years 2 months ago #837

  • cyberix3d
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Hello Tyler,
Did you look at ViraX's example?
www.gamemaker3d.com/player?pid=0450245563
It seems to work fine without the problem you have described.
Regards,
Cyberix3D team
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